Real-time diffuse and specular GI from a sparse voxel octree, with ray-traced mirror-like reflections layered on top. Drop-in for Unreal Engine 5.8.
110 FPS
1080P · VOXEL GI
+25% vs Lumen
42 FPS
4K · VOXEL GI
+40% vs Lumen
Rendering
Diffuse
Sparse voxel octree captures indirect bounce light across the whole scene — no baked lightmaps, no light probes to place.
Specular
Glossy indirect reflections resolved directly from the voxel structure, for rough metals and semi-reflective surfaces.
Reflections
Mirror-like surfaces fall back to true ray tracing for pixel-perfect reflections where voxel resolution isn’t enough.
Performance
Benchmarked in-engine on the reference scenes shown above. Your results will vary by scene complexity and hardware.
Benchmark Hardware:
In-Engine




Licensing
Ship fast off the shelf, or bring us in to integrate it your way.
Fab Release
$149.99
/ single seat
Compiled plugin via Epic’s Fab marketplace. Drop into any UE 5.8 project.
Precompiled binaries (Win64)
Voxel diffuse + specular GI
Ray-traced reflections
Marketplace updates included
Community support
Custom License
Contact us
For studios shipping on custom engine forks or with in-house rendering needs.
Full plugin source code
Custom engine-fork integration
Dedicated implementation support
Priority custom support channel
Flexible seat / royalty terms